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Since the late 40’s, George Webb Restaurants has perfected the art of being a friend in the neighborhood to thousands of people spanning every age and economic group. We’ve built the loyalty of these friends by meeting a universal need: serving good food at value prices 24 hours a day.
There really was a George Webb! In May of 1948, George opened his first hamburger parlor on the corner of Ogden and Van Buren Streets, in Milwaukee, Wisconsin. It all started as a family business, with George, his wife Evelyn and their three sons; Jim, Tom and Bob all working in the restaurant. George Webb’s legendary tom-foolery and gimmicks have entertained diners for years. Along with his hamburgers, soups and chili, George Webb was famous for his senseless signs that read…”Free rabbit lunch tomorrow”, silly offers to pay $10.00 for 1,893 pennies and the two clocks that hang side-by-side on the wall in every restaurant.
George Webb always had good old-fashioned fun up his sleeves. To get around a city ordinance that banned establishments from being open 24 hours a day, he announced that “George Webb Restaurants are open 23 hours, 59 minutes and 59 seconds, seven days a week and on Sundays!”
In 1953, Jim Webb became the first franchise owner, when George Webb suggested to his son that he take over one of the restaurants. Not long after, in 1957, Milwaukee lost an incredible entrepreneur when George Webb passed away. His son Jim took over the company and served as president during a strong growth period from the 1960’s through the early 1980’s. In 1985, Jim sold the chain to Dave Stamm. Dave was a franchisee with the company and had over 30 years experience with the organization. Under Dave’s leadership, the company continued its strong growth.
In 2005, after 20 years at the helm, Dave made the decision to sell the organization to Phil Anderson who had built one of the nation’s most successful rubber seal distributorships from the ground up. Phil is excited to be a part of a Wisconsin legend and has surrounded himself with strong management team made up of seasoned George Webb veterans and leaders from other successful restaurant franchises. Together, Phil and his team strive to preserve the history of the storied chain and continue to offer guests a comfortable place for great food at a fair price.
Another famous George Webb tradition that continues today is his famous baseball prediction. Starting in the 1940’s with the Brewer teams of the American Association, and through the Braves’ stay in Milwaukee, George Webb predicted our team would win 12 straight games. It was speculated for many years that if the team would achieve the lucky streak, George Webb would give away free hamburgers. The prediction continued in the 1970’s and 1980’s with the major league Brewers, and on April 19, 1987, the Brewers won 12 straight games. Three days and 168,194 hamburgers later, the payoff was fulfilled to thrilled George Webb customers and Brewer fans alike. Although the team has not repeated this feat since 1987, they have come close several times, while Wisconsinites continue to support the team toward making the prediction come true.
Through the years George Webb has changed from a simple lunch counter operation to a full-service family restaurant, offering made-to-order favorites such as breakfast fare, hamburgers, sandwiches, soups, George Webb’s famous chili and our Premium Blend coffee. A large part of the company’s success is credited to our franchise owners, a dedicated group of operators who currently own and operate 80% of the restaurants. These folks continue to entertain the spirit of our founder, George Webb, and his values about the importance of C.Q.C. – courtesy, quality and cleanliness.
Video games were introduced as a commercial entertainment medium in 1971, becoming the basis for an important entertainment industry in the late 1970s/early 1980s in the United States, Japan, and Europe. After a disastrous collapse of the industry in 1983 and a subsequent rebirth two years later, the video game industry has experienced sustained growth for over two decades to become a $10 billion industry, which rivals the motion picture industry as the most profitable entertainment industry in the world.
A device called the Cathode-Ray Tube Amusement Device was patented in the United States by Thomas T. Goldsmith Jr. and Estle Ray Mann.[1] The patent was filed on January 25, 1947 and issued on December 14, 1948. It described using eight vacuum tubes to simulate a missile firing at a target and contains knobs to adjust the curve and speed of the missile. Because computer graphics could not be drawn electronically at the time, small targets were drawn on a simple overlay and placed on the screen.
Tennis for TwoIn February 1951, Christopher Strachey tried to run a draughts programme he has written for the NPL Pilot ACE. The program exceeds the memory capacity of the machine and by October Strachey has recoded his program for the machine at Manchester which has a larger memory capacity.
OXO, a graphical version of tic-tac-toe, was created by A.S. Douglas in 1952 at the University of Cambridge, in order to demonstrate his thesis on human-computer interaction. It was developed on the EDSAC computer, which uses a cathode ray tube displaying memory contents as a visual display. The player competes against the computer (which incorporates basic Artificial Intelligence) using a rotary dial.
In 1958 William Higinbotham created a game using an oscilloscope and analog computer.[2] Aptly titled Tennis for Two, it was used to entertain visitors of the Brookhaven National Laboratory in New York.[3] Tennis for Two showed a simplified tennis court from the side, featuring a gravity-controlled ball that needed to be played over the "net", unlike its successors. The game was played with two box-shaped controllers, both equipped with a knob for trajectory and a button for hitting the ball.[2] Tennis for Two was exhibited for two seasons before its dismantlement in 1959The majority of early computer games ran on university mainframe computers in the United States and were developed by individuals as a hobby. The limited accessibility of early computer hardware meant that these games were small in number and forgotten by posterity.
Spacewar! is credited as the first widely available and influential computer game.In 1961, a group of students at MIT, including Steve Russell, programmed a game titled Spacewar! on the DEC PDP-1, a new computer at the time. The game pitted two human players against each other, each controlling a spacecraft capable of firing missiles, while a black hole in the center of the screen created a large hazard for the crafts. The game was eventually distributed with new DEC computers and traded throughout the then-primitive internet. Spacewar! is credited as the first widely available and influential computer game.
In 1969, AT&T computer programmer Ken Thompson wrote a game called Space Travel for the MULTICS operating system. This game simulated various bodies of the solar system and their movements and the player could attempt to land a spacecraft on them. AT&T pulled out of the MULTICS project, and Thompson ported the game to FORTRAN code running on the GECOS operating system of the General Electric GE 635 mainframe computer. Runs on this system cost about $75 per hour, and Thompson cast about for a smaller, less expensive computer to use. He found an underused PDP-7, and he and Dennis Ritchie started porting the game to PDP-7 assembly language. In the process of learning to develop software for the machine, the development process of the UNIX operating system began, and Space Travel has been called the first UNIX application. [5]
In 1966, Ralph Baer created a simple video game named Chase that displayed on a standard television set, the first to do so. With the assistance of Baer, Bill Harrison created the light gun and developed several video games with Bill Rusch in 1967. Ralph Baer continued development, and in 1968 a prototype was completed that could run several different games such as table tennis and target shootingIn September of 1971, the Galaxy Game was installed at a student union at Stanford University. Based on Spacewar!, this was the first coin-operated video game. Only one was built, using a DEC PDP-11/20 and vector display terminals. In 1972 it was expanded to be able to handle four to eight consoles.
Also in 1971, Nolan Bushnell and Ted Dabney created a coin-operated arcade version of Spacewar! and called it Computer Space. Nutting Associates bought the game and manufactured 1,500 Computer Space machines, with the release taking place in November of 1971. The game was unsuccessful due to its difficulty, but was a landmark, being the first mass-produced video game and the first offered for commercial sale.
Bushnell and Dabney felt they did not receive enough earnings by licensing Computer Space to Nutting Associates. Atari was founded in 1972. The first arcade video game with widespread success was Atari's PONG, released the same year. The game is loosely based on table tennis: a ball is "served" from the center of the court and as the ball moves towards their side of the court each player must maneuver their bat to hit the ball back to their opponent. Atari sold 19,000 PONG machines, creating many imitators.
The arcade game industry entered its Golden Age in 1978 with the release of Space Invaders by Taito, a success that inspired dozens of manufacturers to enter the market. In the same year, Atari released Asteroids. Color arcade games became more popular in 1979 and 1980 with the arrival of titles such as Pac-Man. The Golden Age saw a prevalence of arcade machines in malls, traditional storefronts, restaurants and convenience stores.
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