So many ridiculous assertions are made about the antiquity of Poker that it is necessary to point out that, by definition, Poker cannot be older than playing-cards themselves, which are only first positively attested in 13th century China, though some arguable evidence exists for their invention a few centuries earlier. Playing-cards first reached Europe in about 1360, not directly from China, but from the Islamic Mamluk Empire of Egypt through the trading port of Venice. Mamluk cards themselves also do not derive directly from Chinese cards but bear obscure relationships to the geographically intervening cards of India and (even more obscurely) Persia (Iran). Surviving specimens of Mamluk cards come from an original 52-card pack consisting of four suits (swords, polo sticks, goblets, coins) of 13 ranks each (numerals one to ten, junior viceroy, senior viceroy, and king). The only known Chinese card games of that period were of the trick-taking variety; and, while we have no contemporary account of games played with the Mamluk pack, it too was clearly designed for trick-taking.
Fourteenth century Europe saw an explosion in the variety of designs, suit-systems and structures of playing-cards, culminating before 1500 in the establishment of the principal European suit systems (Italian, Spanish, Swiss, German, French) and a correspondingly wide variety of accompanying games. A major European contribution to the realm of card play was the concept of a trump suit, first embodied in the Italian invention of tarot cards (at first called triumphi or triumph cards) in the 1420s, though also prefigured in the German game of Karnöffel. Also developed during the same period were a number of gambling games based on acquiring or betting on card combinations such as flushes (Flusso, Flüsslen, etc), sequences (Quentzlen, etc), matches (pairs, triplets, quartets), and numeration (as in Thirty-One, the ancestor of Twenty-One and perhaps Cribbage). Melding and numerical games were probably derived from, or modelled on, dice games of the period, though we lack sufficient information to be able to reconstruct the actual forms of dice play.
It is hard to imagine a process of Poker-style vying operating in dice games of the time, as vying originally depended entirely on being able to hide the identity of the cards you hold or draw by exposing only their plain sides to the other players, whereas the outcome of dice throws is necessarily open and visible to all. (As Cardano famously noted in 1564, ‘There is a difference form play with dice, because the latter is open, whereas play with cards takes place from ambush, because they are concealed.’) Nevertheless, whether originating in Europe or imported from elsewhere, there can be no doubt that vying card games were in use by 1500. This should not be taken to imply Poker-style vying, however, which may be a very late development. The earliest style of vying may more closely have resembled that traditionally followed in the English game of Brag.
It is possible that vying developed in trick-taking games as an extension of the process of ‘doubling’ now seen in modern Backgammon. In ancient card games such as Put and Truc, two players each received three cards and played them to tricks, but either player at any point could offer to double the stakes before playing a card. The other could then either accept the double and play on, or decline it and concede defeat for the existing (undoubled) amount.
A problem endemic in card-game history is that contemporary descriptions of vying are never unambiguous, partly because they find it easier to give an example of a round of vying without detailing the principles on which it is based, thus giving rise to irresolvable ambiguities, and partly because it never occurred to them that there could be more than one possible way of doing it. Two fundamentally different types of vying may be categorized as the Equalization method (Poker style) and the Matching method (English Brag style).
Equalization method. A player wishing to stay in the pot must increase his stake by the amount necessary to match the total so far staked by the last raiser, and may also raise it further. If unwilling to do either, he must fold. In the following example, column 3 shows the total staked so far by each player, and column 4 the total in the pot.
David Parlett's The Oxford Guide to Card Games (Oxford Universtiy Press, 1990), reprinted in 1991 as the Oxford History of Card Games, though not completely
USPC Card Game Rules Archive, A Brief History of Playing Cards, Choosing Which Games To Play, General Rules That Apply to All Card Games, Bridge and Whist
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