playing poker
Dogs Playing Poker (DPP) refers collectively to a series of sixteen oil paintings by C. M. Coolidge, commissioned in 1903 by Brown & Bigelow to advertise cigars.[1] All the paintings in the series feature anthropomorphized dogs, but the nine in which dogs are seated around a card table have become derisively well-known in the United States as examples of manly working-class taste in home decoration. Critic Annette Ferrara describes DPP as "indelibly burned into (the American collective-schlock subconscious) through incessant reproduction on all manner of pop ephemera."[2]
On February 15, 2005, the originals of "A Bold Bluff" and "Waterloo" were auctioned as a pair to an undisclosed buyer for US $590,400. The previous top price for a Coolidge was $74,000.The set for the TV show Roseanne had a reproduction of one of the paintings in the family's living room. The animated television series The Simpsons has made several references to the paintings, most notoriously in Treehouse of Horror IV, when Homer is driven to insanity by his mix of intense fear and intense amusement in response to one of the paintings. [4] Dogs Playing Poker TV ads were aired during ESPN Sunday Night Football during the 1998 and 1999 National Football League seasons. The 1998 ads showed animatronics dogs (the Bulldog's voiceover was by Gilbert Gottfried), while the 1999 commercials used human actors, including Herman Moore, Terrell Davis, Joe Theismann, and Jason Sehorn. The videogame Psychonauts by Tim Schafer has an entire level, named "Black Velvetopia", dedicated to kitsch art. After completing the level, the artist, Edgar Teglee, begins painting a DPP painting, remarking that although it is impossible for dogs to play cards without thumbs, still they go on, a metaphor for life. Also, if Raz reenters Edgar's mind after completing the level, he will see that Edgar is playing poker with the dogs he encountered in the alleys. Coincidentally, the level right before Black Velvetopia is called Waterloo World. In the 1993 computer game Day of the Tentacle, a stylized DPP painting decorates the bedroom of one of the characters. In the Family Guy episode "Saving Private Brian", Mayor West is discovered playing poker with dogs in the school's basement when Chris falls through the floor. Also in the Family Guy episode "Road to Rhode Island", Stewie comments on DPP paintings on the wall at Brian's mother's house. He suggests that since Jesus is alone in one of the paintings, the dogs should invite him to their card game. In Larry Shue's play The Foreigner, a character complains that she does not want to be in her motel room because there is a "Damn picture on the wall of some dogs playin' poker." In the television show NewsRadio's spoof of the movie "Titanic", characters fleeing the sinking ship/radio broadcasting studio dump famous artworks, but hold on to one of the DPP paintings, which character Jimmy James claims is a "great picture". In the 1999 movie remake of The Thomas Crown Affair, the character Banning finds the stolen Monet in Crown's house and takes it back to her office. However, on expert examination it turns out to be a fake, painted on top of a DPP canvas. In an episode of the TV series That '70s Show, ("Hunting") DPP is parodied by the characters taking the places of the dogs. In 2000, Roger Waters and his band play cribbage on stage halfway through the song "Dogs" at each city of the entire tour. One show of the tour is captured on the DVD In the Flesh Live. The intent was for them to play one round of the game at each show and the winner would be determined by the end of the tour. This act gave the appearance of the DPP painting. It is unknown if this connection was intentional. In an episode of Animaniacs, a young Pablo Picasso's artistic frustration is demonstrated by his producing a DPP painting. "Weird Al" Yankovic mentions DPP in his song Velvet Elvis. In The Suite Life of Zack and Cody on the Disney Channel, pampered girl London Tipton is planning a party for her dog; returning from shopping, she announces that she has found the "cutest little painting" of dogs playing poker.During the end credits Mattie is seen in a dog suit playing poker with the dog-guests. In one notable strip of "The Far Side", a homeless artist, named Gus Nickerson in the caption, is depicted lying on the street, surrounded by unsold paintings similar to DPP but depicting other animals such as giraffes, bugs, chickens and gators. The caption tells of how he was unemployed until someone said, "Hey, have you ever tried dogs playing poker"? In The First pilot of The New Grimm's Fairy Tale Classics, Bill Thompson is in the painting on the top. In the 2004 remake of Around the World in 80 Days, Monique has a painting of Dogs playing poker in her sketchbook. The Austin Lounge Lizards refer to DPP in the song Paint Me on Velvet, from their album of the same name. Slow playing (also called sandbagging or trapping) is deceptive play in poker that is roughly the opposite of bluffing: betting weakly or passively with a strong holding rather than betting aggressively with a weak one. The flat call is one such play. The objective of the passive slow play is to lure opponents into a pot who might fold to a raise, or to cause them to bet more strongly than they would if the player had played aggressively (bet or raised). Slow playing sacrifices protection against hands that may improve and risks losing the pot-building value of a bet if the opponent also checks.
David Sklansky defines the following conditions for profitable slow plays:[1]
A player must have a very strong hand. The free card or cheap card the player is allowing to his opponents must have good possibilities of making them a second-best hand. That same free card must have little chance of giving an opponent a better hand or even giving them a draw to a better hand on the next round with sufficient pot odds to justify a call. The player must believe that he will drive out opponents by showing aggression, but can win a big pot if the opponents stay in the pot. The pot must not yet be very large. Seven-card stud example In a seven-card stud game, Ted's first three cards are all fours. Alice with a king showing bets first, Ted raises and Alice calls. On the next round, Alice catches another king, and Ted miraculously catches the last four (making four-of-a-kind). Ted suspects Alice has two pair or three kings, and Alice suspects that Ted has two pair or three fours. Alice bets again, and Ted just flat calls. Ted decides to just call for next round or two, and maybe even check if Alice doesn't bet, rather than raising, for several reasons. Ted's hand is so strong that the chance of getting beaten is negligible, so he doesn't need protection. If Alice just has two pair and Ted acts strongly, Alice may think Ted has three fours and fold if she doesn't improve. By allowing Alice to continue for smaller stakes, Ted hopes that Alice will improve to a very strong (but second best) hand that will induce her to bet, raise, or at least call in the later betting rounds. Against observant opponents, the frequency of bluffing affects the effectiveness of slow playing, and vice versa. If a player's table image is that of an aggressive bluffer, slow playing is less important because his opponents will be more willing to call his usual bets and raises. Similarly, if a player is perceived as a "trappy" player (uses frequent slow plays), his bluffs are less likely to be respected because his opponents expect him to slow play his strong handsA check-raise is not necessarily a slow play. Often, the purpose of a check-raise is to drive out opponents from a pot, which is the opposite of the goal of a slow play.[1] However, within the context of a single betting round, check-raising can be employed as a slow play.
Draw poker example Alice, Bob, Carol, and David are playing draw poker. After anteing, Alice starts with a pair of aces, and opens the betting for $2. Bob raises an additional $2, bringing the bet to $4. Carol folds. David calls the $4, and Alice puts in an additional $2 to match the raise. Drawing three cards, she receives another ace, and a pair of fives. Since her aces-full is almost certain to be unbeatable, it does not need the protection of a bet. Also, Bob earlier raised, and David called a raise, so they likely have strong hands and one of them will bet if Alice doesn't. Finally, since Bob and David earlier showed strength, and they know that Alice knows this, Alice betting into them would be seen as a bold move likely to scare one or both of them off, especially if they weren't as strong as they seem. Alice decides conditions are right for a slow play: Alice checks. As she hoped, Bob bets $2. David thinks for a minute, then calls the $2. Alice now springs the trap and raises $2. Bob calls the additional $2, and David (who now realizes that he is probably beaten) folds. Bob reveals three sixes, and surrenders the pot to Alice. If Alice had just bet her hand on the second round, it is likely that Bob would just have called and David may or may not have called, earning Alice $2 to $4 on the second round. But with the slow play, she earned $6. Even in games (such as California lowball) where the check-raise is not allowed, one can make other sandbagging plays such as just flat calling instead of raising with a very strong hand and then later raising.
Fishing for the overcall occurs when the last card a player is dealt makes him a very strong hand, an opponent in front of him bets, and there are more opponents yet to act behind him. While the player might normally raise with his hand, just calling may encourage the opponents behind him to overcall when they would have folded to a raise. For this play to be used profitably, one or more conditions like the following must be met:
The original bettor is all-in and therefore has no money to call a raise. The player is confident that the original bettor was bluffing and would not call a raise. There are several opponents yet to act. If there is only one opponent yet to act, then getting the overcall would gain no more money than raising and having the initial bettor call. The opponents are likely to overcall the initial bet, but not a raise. This play sacrifices the profit that might have been made from opponents who would have overcalled a raise. A common example of fishing for overcalls occurs in High-low split games like Omaha hold 'em. If John is confident that Mary is betting a high hand, then John might flat call with his low hand to fish for overcalls rather than make it more difficult for opponents to call. If John were to raise, he and Mary would gain no profit at all if no other opponents called
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