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golf players

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Friday, May 2, 2008

golf players

golf players

Disc golf (sometimes called Frisbee or frolf) is a disc game in which individual players throw a flying disc into a basket or at a target. According to the Professional Disc Golf Association, "The object of the game is to traverse a course from beginning to end in the fewest number of throws of the disc."[1]
Disc golf is similar to traditional golf and uses much of the same rules and terminology. As in ball golf, a course usually consists of 18 holes. Unlike ball golf, most courses are located in public parks and are free to play, although some courses require a nominal fee, and the sport requires inexpensive discs instead of costly clubs and balls. [2] The modern disc golf target consists of a metal basket with chains hanging over it and was invented in 1976 by "Steady" Ed Hedrick(June 28, 1924 - Aug. 12, 2002), the father of disc golf and the modern "frisby". http://www.discgolfassoc.com/printer-versions/index-1yearmemp.html[citation needed]
Tee Pad - the area where the first throw of a given hole must take place. These are often concrete pads, but many courses utilize natural tees. It is not uncommon for a portion of a sidewalk or a parking lot to be used as a tee pad.
The Basket - often called the pin or the pole hole. Once a disc lands in the basket, the hole is considered completed.
Throw - the act of propelling the disc towards the basket. Throws must be made with one hand. Each throw is counted towards the player’s score. There are three types of throws: backhand, forehand (often called sidearm), and overhand. (styles of throw are explained later in this entry)
Lie - the spot where the disc comes to rest. This is often marked by a mini-disc marker.
Par - like in ball golf, each disc golf course has a posted par. The ‘par’ is the number of strokes that a scratch player would need to complete the hole. This is usually the number of throws it takes to reach the green + two putts. On a hole less than 400ft, the par is usually three, depending on the number of obstacles. For holes more than 400ft, the par is usually four. Most disc golfers disregard the posted par, in favor of a universal par of three. To the competitive disc golfer, every hole is a par three, making the total par for 18 holes always 54. This serves to simplify the game. And this helps the average disc golfer measure themselves against the pros. Most pros can finish any hole in three strokes.
Drive - any throw off of the tee pad, or a throw from the fairway designed for maximum distance.
Approach - usually the second shot of a hole, designed to place the disc within putting distance.
Putt - a throw is officially considered a putt if it is made "within the circle" (within 10 meters of the pin). Many players consider distances of twenty or thirty meter putts, and use their putting motion. There are special rules related to official putting however. (see below)
Ace - known as a hole in one in ball golf. An ace occurs when a player makes their first shot, or drive, into the basket. An ace in disc golf is fairly rare and much praise is given to those who have accomplished this spectacular feat. A common practice is to have all participants in the ace group or all spectators sign the "ace disc." Aces are more common in disc golf than ball golf as the top pros boast as many as 200+ aces in their careers.
The Circle - what is considered the green in ball golf. This is a circle ten meters in radius, with the basket at its center.
Hyzer -The disc flight tendency to turn counter to its rotation.
Anhyzer -Forcing the disc turn in the same direction as the rotation of the disc.Also known as "Annie"
Snap -The moment of release of the disc to maximize spin. There is often an audible "snapping" sound if done properly.
Unlike ball golf, disc golf is more able to utilize natural objects than ball golf. Forcing players to play through small holes in tree lines, or around hills and buildings, or through tight lines in the woods is not uncommon in disc golf. Having low canopies in the woods also provides an interesting challenge. Playing uphill or downhill is also common on the disc golf course. Some holes may be only 150ft, but there could be three lines, with clearance of only ten feet that the disc must fly through to get to the hole. A good disc golf hole has multiple lines that can be used to reach the basket, making the use of multiple shots an option. A good disc golf course, however, has a few holes that force a certain kind of shot. These holes force players to use a wide variety of techniques, rewarding a player who has taken the time to master many different shots.
Older disc golf courses are generally shorter than newer courses, and all courses are much shorter than ball golf courses. The top pros generally throw between 300 ft. and 500ft, while most amateurs throw less than 300ft. People simply can't throw a disc as far as a golf ball can be hit. Older courses were designed before technology allowed discs to fly as far as they do, and so they tend to be shorter, with more technical holes, usually only featuring one or two holes that are over 350ft or even 300ft. Most new courses often feature holes that are more than 500ft.
Rule differences with ball golf and disc golf:
In ball golf, the player can only carry 14 clubs. Disc golf has no rule concerning how many discs a disc golfer can carry. Also, disc golfers may add discs to their bag during the round, which is not allowed in ball golf. Whereas club golfers must "play it where it lies" on the ground, it doesn't work the same with disc golf since the disc is thrown and not struck. Disc golfers must have a supporting point (usually a foot but can be any part of the body) on the playing surface within 30cm behind the front edge of where their previous shot landed (if inbounds) at the point their next throw is released. This allows the disc golfer to lean to the left, or the right to establish a better angle around obstacles. His 'pivot' foot must remain behind his marker however. A special mini-disc is usually used to mark the previous lie on the ground, however the use of a mini is only required if the player would like to use the same disc they just threw or if they are moving the lie. In disc golf, it is acceptable for a player to 'fall' in front of his lie. The motion of throwing the disc often involves a significant amount of force, which can cause a player to be off-balance. As long as his 'plant' of 'pivot' foot is behind his marker when he releases the disc, he may fall in front of the marker after the release. This allowance does NOT apply to putting. A throw is officially considered a putt in disc golf if the lie is marked within what is known as 'The Circle'. This is a circle with a ten meter radius, with the pin at its center. After putting, a disc golfer must demonstrate balance with his plant foot, before they may step away from his marker. However, like golfers may putt from the fringe, rough or fairway, most disc golfers still use a putting motion on shots that are longer than 10 meters, often called "being out of the circle" or "being outside." The player may follow through on these shots and many players develop a jump putt where the golfer literally jumps towards the target. This allows a combination of accuracy that putting provides and more power on the putt. Falling putts (when the player follows through [as described above] on a putt 10 meters or shorter) and foot faults (when a player does not release the disc behind their mark or within the required distance of the mark, when a player has a part of their body touching the ground on release past their mark or when their tee shot is released from off the teeing area) are penalized in a unique way. The first offense is not penalized a stroke, but the golfer is required to re-throw the shot and then is warned for the offense. Any subsequent fouls, however, are penalized one stroke and the golfer must re-throw. Disc golf doesn't have "hazards" as defined in ball golf. Bodies of water, park roads and areas of cement are typically defined as out-of-bounds in disc golf, however, sometimes these are not. Most courses define these areas as out of bounds or in bounds on tee signs at each hole, however, there is no universal standard for these. As in ball golf, any out-of-bounds shot is a one stroke penalty, however, the rules for spotting the lie for the next shot are quite different than those in ball golf. If a throw lands out of bounds, unless defined by the hole, the thrower has the option of playing from the previous lie, or playing from the approximate spot where his disc crossed into the out-of-bound territory. If he chooses to play from where his disc crosses out-of-bounds, he may take a one meter relief from the out-of-bounds area, even if it puts him closer to the pin. The rules do not permit a player to have a supporting point touching out of bounds on release so this is the reason for the relief. If a player lands within a meter of the out of bounds and is in bounds, he is still granted this relief for the same reasoning. This relief is an option, the only rule regarding this is when the disc is released. Most golfers use this rule to their advantage to make putts closer or to improve their lie. Some holes may require a throw from a Drop Zone. If that is the case, the thrower moves to the drop zone to play his next shot. A disc is only considered out-of-bounds if it is completely surrounded by out-of-bounds - if any part of the disc is touching in-bounds, then the lie is playable. Another difference is the optional penalty for a disc that lands more than 2 meters above the playing surface. The course designer may specify that on particular trees, holes, or the whole course, a disc landing above 2 meters will receive a one throw penalty. This is known as the 2-Meter Rule. If not specified, there's no penalty for a disc landing any height above the ground. In ball golf, it's likely a player will need to take an unplayable penalty if their ball lands above the ground. On the other hand, balls are much less likely to remain stuck above ground than discs are as they fly through trees. When the disc is stuck above ground (including on top of baskets and those that land in the wrong the basket) are to be marked directly below the disc. Even if the disc is not retrieveable, as long as the player can identify it, he is not penalized (assuming the 2- meter rule is not in effect). A tournament director has the option of enforcing the 2-Meter Rule regardless of whether or not the course enforces the rule. Many casual disc golfers often choose whether to play with the 2-Meter Rule at the beginning of a round. Disc Golf holes may also have what are known as 'mandatories' or what are commonly called "mandos" These are obstacles that a disc must pass in a certain way. For example, a tree may be marked as a 'right mandatory', meaning a disc must pass that tree on the right side. Failure to hit a mandatory is a one-stroke penalty, and the thrower must play from his previous lie or a drop zone if provided. Mandos are usually put in place to force a player to play down a fairway instead of down another fairway to help with safety. Safety: Disc golf is usually played in a public park, thus bikers, hikers, children playing and campers are often on the course. On some courses, such as on a college campus, athletic activities often take place on fairways. Disc golfers have to be very careful to avoid pedestrians, and it is a generally accepted rule that pedestrians have the right-of-way.

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