play betting
Slow playing (also called sandbagging or trapping) is deceptive play in poker that is roughly the opposite of bluffing: betting weakly or passively with a strong holding rather than betting aggressively with a weak one. The flat call is one such play. The objective of the passive slow play is to lure opponents into a pot who might fold to a raise, or to cause them to bet more strongly than they would if the player had played aggressively (bet or raised). Slow playing sacrifices protection against hands that may improve and risks losing the pot-building value of a bet if the opponent also checks.
David Sklansky defines the following conditions for profitable slow plays:[1]
A player must have a very strong hand. The free card or cheap card the player is allowing to his opponents must have good possibilities of making them a second-best hand. That same free card must have little chance of giving an opponent a better hand or even giving them a draw to a better hand on the next round with sufficient pot odds to justify a call. The player must believe that he will drive out opponents by showing aggression, but can win a big pot if the opponents stay in the pot. The pot must not yet be very large. Seven-card stud example In a seven-card stud game, Ted's first three cards are all fours. Alice with a king showing bets first, Ted raises and Alice calls. On the next round, Alice catches another king, and Ted miraculously catches the last four (making four-of-a-kind). Ted suspects Alice has two pair or three kings, and Alice suspects that Ted has two pair or three fours. Alice bets again, and Ted just flat calls. Ted decides to just call for next round or two, and maybe even check if Alice doesn't bet, rather than raising, for several reasons. Ted's hand is so strong that the chance of getting beaten is negligible, so he doesn't need protection. If Alice just has two pair and Ted acts strongly, Alice may think Ted has three fours and fold if she doesn't improve. By allowing Alice to continue for smaller stakes, Ted hopes that Alice will improve to a very strong (but second best) hand that will induce her to bet, raise, or at least call in the later betting rounds. Against observant opponents, the frequency of bluffing affects the effectiveness of slow playing, and vice versa. If a player's table image is that of an aggressive bluffer, slow playing is less important because his opponents will be more willing to call his usual bets and raises. Similarly, if a player is perceived as a "trappy" player (uses frequent slow plays), his bluffs are less likely to be respected because his opponents expect him to slow play his strong handsA check-raise is not necessarily a slow play. Often, the purpose of a check-raise is to drive out opponents from a pot, which is the opposite of the goal of a slow play.[1] However, within the context of a single betting round, check-raising can be employed as a slow play.
Draw poker example Alice, Bob, Carol, and David are playing draw poker. After anteing, Alice starts with a pair of aces, and opens the betting for $2. Bob raises an additional $2, bringing the bet to $4. Carol folds. David calls the $4, and Alice puts in an additional $2 to match the raise. Drawing three cards, she receives another ace, and a pair of fives. Since her aces-full is almost certain to be unbeatable, it does not need the protection of a bet. Also, Bob earlier raised, and David called a raise, so they likely have strong hands and one of them will bet if Alice doesn't. Finally, since Bob and David earlier showed strength, and they know that Alice knows this, Alice betting into them would be seen as a bold move likely to scare one or both of them off, especially if they weren't as strong as they seem. Alice decides conditions are right for a slow play: Alice checks. As she hoped, Bob bets $2. David thinks for a minute, then calls the $2. Alice now springs the trap and raises $2. Bob calls the additional $2, and David (who now realizes that he is probably beaten) folds. Bob reveals three sixes, and surrenders the pot to Alice. If Alice had just bet her hand on the second round, it is likely that Bob would just have called and David may or may not have called, earning Alice $2 to $4 on the second round. But with the slow play, she earned $6. Even in games (such as California lowball) where the check-raise is not allowed, one can make other sandbagging plays such as just flat calling instead of raising with a very strong hand and then later raising.
Fishing for the overcall occurs when the last card a player is dealt makes him a very strong hand, an opponent in front of him bets, and there are more opponents yet to act behind him. While the player might normally raise with his hand, just calling may encourage the opponents behind him to overcall when they would have folded to a raise. For this play to be used profitably, one or more conditions like the following must be met:
The original bettor is all-in and therefore has no money to call a raise. The player is confident that the original bettor was bluffing and would not call a raise. There are several opponents yet to act. If there is only one opponent yet to act, then getting the overcall would gain no more money than raising and having the initial bettor call. The opponents are likely to overcall the initial bet, but not a raise. This play sacrifices the profit that might have been made from opponents who would have overcalled a raise. A common example of fishing for overcalls occurs in High-low split games like Omaha hold 'em. If John is confident that Mary is betting a high hand, then John might flat call with his low hand to fish for overcalls rather than make it more difficult for opponents to call. If John were to raise, he and Mary would gain no profit at all if no other opponents calledSeven-card stud is a variant of stud poker. Until the recent increase in popularity of Texas hold 'em, seven-card stud was the most popular poker variant in home games across the United States, and in casinos in the eastern part of the country. Seven-card stud is also played in western American casinos, but Texas hold 'em is far more popular there. Two to eight players can play.
The descriptions below assume that you are familiar with the general game play of poker, and with hand values. They also make no assumptions about what poker betting structure is used. In casino play, it is common to use a small ante and bring-in. In home games, it is typical to use an ante only.
Seven-card stud is the "S" game in H.O.R.S.E.
The game begins with each player being dealt two cards face down and one card face up. If played with a bring-in, the player with the lowest-ranking upcard pays the bring-in, and betting proceeds after that in normal clockwise order. The bring-in is considered an open, so the next player in turn may not check. If two players have equally ranked low cards, suit may be used to break the tie and assign the bring-in (see high card by suit). If there is no bring-in, then the first betting round begins with the player showing the highest-ranking upcard, who may check. In this case, suit should not be used to break ties. If two players have the same high upcard, the one first in clockwise rotation from the dealer acts first.
After the first betting round, another upcard is dealt to each player (after a burn card, and starting at the dealer's left as will all subsequent rounds), followed by a second betting round beginning with the player whose upcards make the best poker hand. Since fewer than five cards are face up, this means no straights, flushes, or full houses will count for this purpose. On this and all subsequent betting rounds, the player whose face-up cards make the best poker hand will act first, and may check or bet up to the game's limit.
The second round is followed by a third upcard and betting round, a fourth upcard and betting round, and finally a downcard, a fifth betting round, and showdown if necessary. Seven-card stud can be summarized therefore as "two down, four up, one down". Upon showdown, each player makes the best five-card poker hand he can out of the seven cards he was dealt.
Note that seven cards to eight players plus four burn cards makes 60 cards, and there are only 52 in the deck. In most games this is not a problem because several players will have folded in early betting rounds. But there are certainly low-stakes home games where few if any players fold. If this is the case in your game, you may want to limit the game to seven players. If the deck does become exhausted during play, previously-dealt burn cards can be used when only a few cards are needed to complete the deal. If even those are not sufficient, then on the final round instead of dealing a downcard to each player, a single community card is dealt to the center of the table, and is shared by everyone (that is, each player treats it as his seventh card). Under no circumstances can any discarded card from a folded hand be "recycled" for later use. Unlike draw poker, where no cards are ever seen before showdown, stud poker players use the information they get from face-up cards to make strategic decisions, and so a player who sees a certain card folded is entitled to make decisions knowing that the card will never appear in another opponent's hand.
http://www.enterbet.com
Find out about limits and the difference between Limit Poker, No-Limit Poker and Pot Limit Poker. ... How to Play. Poker School. Betting Rules. Winning Poker
Betting, Online Betting Play Best Betting Sites Play for Money Betting best Betting rooms try and win real cash money in Betting
Online in game Play by Play sports betting odds and live internet sports betting play by play by place a bet on the outcome of numerous plays
Labels: betting rules, fun betting, games betting, golf ball, golf lpga, golf players, golf scrambles, golf uspga, handicap betting, play betting