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Tuesday, September 4, 2007
American football, known in the United States and Canada simply as football[1], is a competitive team sport known for its physical roughness despite being a highly strategic game. The object of the game is to score points by advancing the oval shaped ball into the opposing team's end zone. The ball can be advanced by carrying it (a running play) or by throwing it to a teammate (a passing play). Points can be scored in a variety of ways, including carrying the ball over the goal line, throwing the ball to another player past the goal line or kicking it through the goal posts on the opposing side. The winner is the team with the most points when the time expires and the last play ends. Costa Rica tourismIn the United States and Canada, it is played collegiately and professionally. Outside the United States and Canada, the sport is referred to as American football (or a translation thereof) to differentiate it from other football games. In Australia and New Zealand the game is known as Gridiron, although in America the word "gridiron" refers only to the playing field. American football is played on a field 120 yards (109.7 m) long by 160 feet (48.8 m) wide. The longer boundary lines are sidelines, while the shorter boundary lines are end lines. Near each end of the field is a goal line; they are 100 yards (91.4 m) apart. A scoring area called an end zone extends 10 yards (9.1 m) beyond each goal line to each end line. Yard lines cross the field every 5 yards, and are numbered from each goal line to the 50-yard line, or midfield (similar to a typical rugby league field). Two rows of lines, known as inbounds lines or hash marks, parallel the side lines near the middle of the field. All plays start with the ball on or between the hash marks. At the back of each end zone are two goal posts (also called uprights) that are 18.5 feet (5.6 m) apart (24 feet (7.3 m) in high school). The posts are connected by a crossbar 10 feet (305 cm) from the ground. Each team has 11 players on the field at a time. However, teams may substitute for any or all of their players, if time allows, during the break between plays. As a result, players have very specialized roles, and almost all of the 46 active players on an NFL team will play in any given game. Thus, teams are divided into three separate units: the offense, the defense and the special teams. Game durationA standard football game consists of four 15-minute (typically 12 minutes in high-school football) quarters, with a half-time intermission after the second quarter. The clock stops after certain plays; therefore, a game can last considerably longer (often more than three hours in real time), and if a game is broadcast on television, TV timeouts are taken at certain intervals of the game to broadcast commercials outside of game action. If an NFL game is tied after four quarters, the teams play an additional period lasting up to 15 minutes. In an NFL overtime game, the first team that scores wins, even if the other team does not get a possession; this is referred to as sudden death. In a regular-season NFL game, if neither team scores in overtime, the game is a tie. In an NFL playoff game, additional overtime periods are played, as needed, to determine a winner. College overtime rules are more complicated and are described in Overtime (sport). Advancing the ball A line of scrimmageAdvancing the ball in American football resembles the six-tackle rule and the play-the-ball in rugby league. The team that takes possession of the ball (the offense) has four attempts, called downs, to advance the ball 10 yards towards their opponent's (the defense's) end zone. When the offense gains 10 yards, it gets a first down, which means the team has another set of four downs to gain yet another 10 yards or score with. If the offense fails to gain a first down (10 yards) after 4 downs, the other team gets possession of the ball. Except at the beginning of halves and after scores, the ball is always put into play by a snap. Offensive players line up facing defensive players at the line of scrimmage (the position on the field where the play begins). One offensive player, the center, then passes (or "snaps") the ball between his legs to a teammate, usually the quarterback. A quarterback searching for opportunity to throw a pass A running back being tackled when he tries to run with the ballPlayers can then advance the ball in two ways: By running with the ball, also known as rushing. One ball-carrier can hand the ball to another player or throw backwards to another player. These are known as as a handoff and a lateral respectively. By throwing the ball to a teammate, known as a forward pass or as passing the football. The forward pass is a key factor distinguishing American and Canadian football from other football sports. The offense can throw the ball forward only once on a play, only from behind the line of scrimmage and only before crossing the line of scrimmage. The ball can be thrown, pitched, handed-off, or tossed sideways or backwards at any time. A down ends, and the ball becomes dead, after any of the following: The player with the ball is forced to the ground (tackled) or has his forward progress halted by members of the other team (as determined by an official). A forward pass flies out of bounds or touches the ground before it is caught. This is known as an incomplete pass. The ball is returned to the most recent line of scrimmage for the next down. The ball or the player with the ball goes beyond the dimensions of the field (out of bounds). A team scores. Officials blow a whistle to notify players that the down is over. Before each down, each team chooses a play, or coordinated movements and actions, that the players should follow on a down. Sometimes, downs themselves are referred to as "plays." Change of possessionThe offense maintains possession of the ball unless one of the following things occur: The team fails to get a first down— i.e., in four downs they fail to move the ball past a line 10 yards ahead of where they got their last first down (it is possible to be downed behind the current line of scrimmage, "losing yardage"). The defensive team takes over the ball at the spot where the 4th-down play ends. A change of possession in this manner is commonly called a turnover on downs. The offense scores a touchdown or field goal. The team that scored then kicks the ball to the other team in a special play called a kickoff. The offense punts the ball to the defense. A punt is a kick in which a player drops the ball and kicks it before it hits the ground. Punts are nearly always made on fourth down, when the offensive team does not want to risk giving up the ball to the other team at its current spot on the field (through a failed attempt to make a first down) and feels it is too far from the other team's goal posts to attempt a field goal. A defensive player catches a forward pass. This is called an interception, and the player who makes the interception can run with the ball until he is tackled, forced out of bounds, or scores. An offensive player drops the ball (a fumble) and a defensive player picks it up. As with interceptions, a player "recovering" a fumble can run with the ball until tackled or forced out of bounds. Lateral passes that are not caught or caught by a defensive player are considered fumbles. Lost fumbles and interceptions are together known as turnovers. The offensive team misses a field goal attempt. The defensive team gets the ball at the spot where the previous play began (or, in the NFL, at the spot of the kick). If the unsuccessful kick was attempted from within 20 yards of the end zone, the other team gets the ball at its own 20-yard line (that is, 20 yards from the end zone). In his own end zone, an offensive ballcarrier is tackled, forced out of bounds or loses the ball out of bounds, or the offense commits certain penalties. This fairly rare occurrence is called a safety. An offensive ballcarrier fumbles the ball forward into the end zone, and then the ball goes out of bounds. This extremely rare occurrence leads to a touchback, with the ball going over to the opposing team at their 20 yard line. (Note that touchbacks during non-offensive special teams plays, such as punts and kickoffs, are quite common) ScoringA team scores points by the following plays: A touchdown (TD) is worth 6 points. It is scored when a player runs the ball into or catches a pass in his opponent's end zone. A touchdown is analogous to a try in rugby with the major difference being that a try requires the player to place the ball on the ground. After a touchdown, the scoring team attempts a conversion (which is also analogous to the conversion in rugby). The ball is placed at the other team's 3-yard line (the 2-yard line in the NFL). The team can attempt to kick it over the crossbar and through the goal posts in the manner of a field goal for 1 point (an extra point or point after touchdown (PAT)), or run or pass it into the end zone in the manner of a touchdown for 2 points (a two-point conversion). In college football, if the defense intercepts or recovers a fumble during a two point conversion attempt and returns it to the opposing end zone, the defensive team is awarded the two points. A field goal (FG) is worth 3 points, and it is scored by kicking the ball over the crossbar and through the goal posts. Field goals may be placekicked (kicked when the ball is held vertically against the ground by a teammate) or drop-kicked (extremely uncommon in the modern game, with only two successes in the last 60 years). A field goal is usually attempted on fourth down instead of a punt when the ball is close to the opponent's goal line, or, when there is little or no time left to otherwise score. A safety, worth 2 points, is scored by the defense when a ball-carrier is tackled in his own end zone. Safeties are also awarded if the offense fumbles the ball out-of-bounds in the end zone, has a kick blocked out of the end zone or commits certain penalties in the end zone. Safeties are relatively rare. Kickoffs and free kicksEach half begins with a kickoff. Teams also kick off after scoring touchdowns and field goals. The ball is kicked using a kicking tee from the team's own 30-yard line in the NFL and college football (as of the 2007 season). The other team's kick returner tries to catch the ball and advance it as far as possible. Where he is stopped is the point where the offense will begin its drive, or series of offensive plays. If the kick returner catches the ball in his own end zone, he can either run with the ball, or elect for a touchback by kneeling in the end zone, in which case the receiving team then starts its offensive drive from its own 20-yard line. A touchback also occurs when the kick goes out-of-bounds in the end zone. A kickoff that goes out-of-bounds anywhere other than the end zone before being touched by the receiving team results in a penalty. Unlike with punts, once a kickoff goes 10 yards, it can be recovered by the kicking team. A team, especially one who is losing, can try to take advantage of this by attempting an Onside kick. Punts and turnovers in the end zone can also end in a touchback. After safeties, the team that gave up the 2 points puts the ball into play with a punt or placekick from its own 20-yard line. PenaltiesRule violations are punished with penalties against the offending team. Most penalties result in moving the football towards the offending team's end zone. If the penalty would move the ball more than half the distance to the defense's end zone, the penalty becomes half the distance to the goal instead of its normal value. Most penalties result in replaying the down. Some defensive penalties give the offense an automatic first down. Conversely, some offensive penalties result in the automatic loss of a down. If a penalty gives the offensive team enough yardage to gain a first down, they get a first down, as usual. If a penalty occurs during a play, an official throws a yellow flag near the spot of the foul. When the play ends, the team that did not commit the penalty has the option of accepting the penalty, or declining the penalty and accepting the result of the play. A few of the most-common penalties include: False start: An offensive player illegally moves after lining up for the snap. The play is dead immediately. Offside: A defensive player is on the wrong side of the ball at the start of a play. If play has started, Costa Rica real estatethe penalty is delayed pending the outcome of the play. Holding: Illegally grasping or pulling an opponent other than the ball-carrier. Pass interference: Illegally contacting an opponent to prevent him from catching a forward pass. Delay of game: Failing to begin a new play after a certain time from the end of the last one. Illegal block in the back: An offensive player pushing a defensive player in the back. Face mask: Grasping or touching the face mask of another player while attempting to block or tackle him. Clipping: A blocker hitting an opposing defender from below the waist from behind NAACP Urges NFL to Let Vick Play Again, ATLANTA ... Football। There is a more recent version of this article. View article history. ... The team began as a neighborhood group that gathered to play football in a ... blocker, punter, and possibly the finest drop kicker in the history of football। ... in the release of new software that can accurately help NFL football coaches ... recently began to play backgammon; and Bob Garvey, who is the Editorial Advisor.
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Nov. 12: Birth of pro football The date was November 12, 1892, a day that would forever be etched in sports history, although no one involved that day could possibly have recognized the importance of the occasion. It was the day that the Allegheny Athletic Association football team defeated the Pittsburgh Athletic Club. The game in itself was not a momentous event. But one of the circumstances of the game did make it a never-to-be-forgotten moment in sports history – one of the AAA players, William (Pudge) Heffelfinger, was openly paid $500 to play the game. Thus pro football made its debut more than 100 years ago in comparatively obscure surroundings that could not possibly have provided the slightest clue to the world-wide popularity the sport would be destined to enjoy, particularly in the waning decades of pro football's first century. William (Pudge) Heffelfinger, the first professional football player While the PAC had suspected something illegal was afoot, there was no immediate evidence to back up its belief that the AAA had abandoned the standard practices of the day by actually paying someone to play football. Absolute verification, in fact, did not become public for almost 80 years until the Pro Football Hall of Fame received and displayed a document – an expense accounting sheet of the Allegheny Athletic Association that clearly shows a "game performance bonus to W. Heffelfinger for playing (cash) $500. While it is possible that others were paid to play before 1892, the AAA expense sheet provides the first irrefutable evidence of an out-and-out cash payment. It is appropriately referred to today as "pro football's birth certificate."
View pro football's "birth certificate." The sport of American football itself was relatively new in 1892. Its roots stemmed from two sports, soccer and rugby, which had enjoyed long-time popularity in many nations of the world. On November 6, 1869, Rutgers and Princeton played what was billed as the first college football game. However, it wasn't until the 1880s that a great rugby player from Yale, Walter Camp, pioneered rules changes that slowly transformed rugby into the new game of American Football. Meanwhile, athletic clubs that sponsored a great variety of sports teams became a popular phenomenon in the United States in the years immediately after the Civil War. One of the sports the athletic club embraced was football. By the 1880s, most athletic clubs had a football team. Competition was heated and each club vowed to stock its teams with the best players available. Toward this end, some clubs obtained jobs for star players. Others "awarded" expensive trophies or watches to their players, who would in turn pawn their awards, only to receive them again and again after each game they played. A popular practice was to offer double expense money to players for their services. Since football players were supposed to be amateurs, these practices were questioned by the Amateur Athletic Union but for every tactic declared illegal, a new one was developed. Thus the scene was set for the AAA-PAC showdown. The actions before, during and after the game are as intriguing as the fact that someone was openly paid to play football for the first time. The Allegheny football team, founded in 1890, and the Pittsburgh team, founded a year later, already were heated rivals when they met in the first of two games in the 1892 season and wound up in a 6-6 tie. Adding fuel to the fire was the AAA claim that the PAC's top player and coach, William Kirschner, was a professional because, as a paid instructor for the PAC, his salary went up and his work load down during the football season. With controversy raging, both sides began to explore methods of beefing up their squads. For years, Brallier wasconsidered to be first pro Early-day pro football historians agreed that a 16-year-old quarterback from Indiana College in Pennsylvania, John Brallier, had become the first pro football player when he accepted $10 and "cakes" (expenses) to play for the Latrobe, PA, town team against neighboring Jeannette on September 3, 1895. After the Pro Football Hall of Fame was opened in 1963 in Canton, further research uncovered the Pudge Heffelfinger payment by the Allegheny Athletic Association in 1892 and thus negated the Latrobe claim as the birthplace of pro football. Today, Brallier is ranked no higher than seventh in line among the early-day players accepting pay to play. Listed below are the first seven players known to have been openly paid to play football: William "Pudge" Heffelfinger – Allegheny Athletic Association, Pittsburgh, – $500 for one game on November 12, 1892. Ben "Sport" Donnelly – Allegheny Athletic Assocation, Pittsburgh – $250 for one game on November 19, 1892. Peter Wright – Allegheny Athletic Association, Pittsburgh – $50 per game (under contract) for the entire 1893 season. James Van Cleve – Allegheny Athletic Association, Pittsburgh – $50 per game (under contract) for the entire 1893 season. Oliver W. Rafferty – Allegheny Athletic Association, Pittsburgh – $50 per game (under contract) for the entire 1893 season. Lawson Fiscus – Greenburg, PA – $20 per game (under contract) for the entire 1894 season. John Brallier – Latrobe, PA, – $10 and expenses for one game on September 3, 1895. The AAA and PAC both focused their attention on the strong Chicago Athletic Association team that utilized the "double expense money" ploy to keep its players happy. Heffelfinger, who had been a three-time Yale All-America guard in 1889, 1890 and 1891, had been granted a leave of absence from his job as a low-salaried railroad office employee in Omaha so he could accompany the Chicago team on a six-game tour of the East. The PAC, with a particular sense of urgency after its star Kirschner had been sidelined with an injury, scouted Chicago in a tour-opener against the Cleveland Athletic Association. Chicago won easily and Heffelfinger had an outstanding game. The Pittsburgh Press on October 30, 1892 reported that Heffelfinger and Knowlton "Snake" Ames of the Chicago team had been offered $250 to play for the PAC against the Allegheny Athletic Association in the upcoming November 12 game. Thus alerted, the AAA did some scouting of its own and found that Ben "Sport" Donnelly, a star end, and Ed Malley would play with the AAA for the usual "double expense money." Ames was unwilling to risk his amateur standing for any price and Heffelfinger said only he couldn't risk his amateur status for a mere $250. In effect, pro football had its first "holdout" even before it had its first pro. When the AAA representatives learned that Heffelfinger would play for $500, they readily welcomed him into the fold. When the teams took the field on November 12, PAC players quickly noticed that Heffelfinger, Donnelly and Malley were in AAA uniforms. The PAC coach took his team off the field because, among several reasons, followers of both sides had bet heavily on the game and the AAA obviously had tilted the scale with ringers. Finally, it was agreed that game would be played as an exhibition and that all bets would be off. The lengthy bickering had delayed the kickoff so long that the game had to be shortened to two 30-minute halves (instead of 45 minutes) to beat the autumn darkness soon to descend on Pittsburgh. Midway through the first half, Heffelfinger scored the game's only touchdown when he forced a fumble, recovered it, and raced 25 yards for a score. Touchdowns counted four points in 1892, so Allegheny won 4-0. Almost no one was happy with the result. AAA fans were angry because they were unable to collect on their bets. PAC followers were furious over the use of the Chicago players and charged that Heffelfinger had actually been paid cash to play. The AAA manager O.D. Thompson insisted he had acted prudently and had merely done "what the Pittsburghs tried to do. Only we were successful where they failed." It should be noted that the expense accounting sheet that years later proved the PAC charges to be correct was signed by none other than O.D. Thompson. That now-famous Allegheny Athletic Association expense sheet also showed that the AAA realized a net profit of $621 for the game, despite the "huge" payment to Heffelfinger. Since winning and maintaining financial solvency were dual objectives in 1892 just as they are today, the AAA's first venture into pro football had proved satisfactory, both on and off the field. Sports betting definition for If Bet, including college basketball, NFL football and pro baseball।. the starting times of the games bet on is irrelevant. Bet on NFL football Sportsbook, with online sports betting on NFL odds and pro football lines। NFL betting, NFL football gambling, and NFL bets. College Football NFL Pro Football NCAA College Basketball NBA Pro Basketball MLB ... also simply bet on the money line, or straight-up winner of the गेम
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