roulette betting tips
Knowing which type of bet to make is important for players who want to hodl their own at the roulette table.
Each table will carry a placard describing the minimum and maximum bets at the table. For example, it might read, "Roulette. $5 minimum inside bets, $5 minimum outside bets. $1,000 maximum outside, $100 maximum inside." Table maximums usually are lower on inside bets because of the higher payoffs offered. The odds are exactly the same as on outside bets, but most casinos are loath to risk losing $35,000 at one shot on a $1,000 bet on one number.
Though the listed minimums for inside and outside bets are likely to be the same, they don't mean the same thing. A player betting the $5 minimum on inside bets is allowed to spread five $1 chips around on different bets on the inside. However, the minimum for outside bets means the player must wager the entire $5 on each outside bet. Betting $1 on evens, $1 on red, $1 on the first 12, $1 on the first 18, and $1 on the first column doesn't satisfy the minimum.
The player may make any of the bets by placing a chip or chips on the appropriate spot. However, the size of the table may make it difficult to reach some betting areas. To place a bet you can't reach, put the chips on the table and ask the dealer to put them on the desired bet for you. If you aren't sure how to make outside or inside bets, check the information below.
Outside Bets
Red or black: There are 18 numbers with red backgrounds and 18 with black backgrounds. A bet on red pays off if the ball stops in the slot by any of the 18 red numbers; a bet on black pays off if the ball lands on any of the black numbers. A winning red or black bet pays even money -- the player keeps the original bet and gets an equal amount in winnings.
Odd or even: Another even-money bet. The player is betting that either one of the 18 odd numbers (1, 3, 5, and so forth) or one of the 18 even numbers (2, 4, 6, and so forth) will be chosen.
1 through 18, 19 through 36: Also for even money, a bet on whether the ball will stop on any of the first 18 numbers or any of the last 18 numbers.
The house gets its edge from 0 and 00 -- they are neither red nor black, neither odd nor even, neither part of the first 18 nor the last 18. If the ball lands on 0 or 00, all even-money bets -- in fact, all outside bets -- lose.
In casinos offering a French wheel with the en prison rule, the player does not lose an even money bet when the 0 comes up. Instead, the bet is "in prison" -- the player does not lose the wager, but it remains in effect for the next spin. If the bet wins on the next spin, it is released, and the player may pull it back. The bet may not remain in prison on consecutive spins -- a second consecutive 0 makes the bet a loser. This is a very favorable rule for the player, and one that is rare in the United States.
Dozens: Wagers on the first 12 numbers, second 12, or third 12 pay 2-1.
Columns: Wagers on any of the three columns on the grid pay 2-1. Because the grid is arranged in 12 rows of three consecutive numbers (1-2-3 is the first row, 4-5-6 the second, and so on), each number in a column is three higher than the one before.
Inside Bets
Single number: Bets on individual numbers, including 0 and 00, are placed by putting a chip or chips fully inside a numbered box. If a single-number bet hits, it pays 35-1. (Remember, however, that the true odds are 37-1.)
Split: This is a wager on two numbers, and it pays 17-1. Make a split bet by placing a chip so that it straddles the line between two numbers.
Street: A three-number bet, paying 11-1, is made by placing a chip on the line separating outside bets from the inside, indicating a row of three consecutive numbers.
Corner: A chip is placed at the intersection of a horizontal line with a vertical line inside the layout. This indicates a bet on the four adjacent numbers, and it pays 8-1.
These are all typical inside wagers for roulette. They include single number (4), split (5 and 6), streeet (1,2,3), corner (2,3,5,6), five-number (0,00,1,2,3)and double street (1,2,3,4,5,6) bets.
Five-number: For the worst bet on the table, place a chip so that it lies on the line separating the inside from the outside, while straddling the horizontal line between 0-00 and 1-2-3. This bet pays 6-1 and carries a 7.89 percent house edge. The five-number bet does not exist on the French wheel because of the absence of 00.
Double street: Just as on the street bet, place a chip on the line separating the outside from the inside, but let it straddle the horizontal line between two rows. That gives you six numbers in two consecutive three-number rows, and the bet pays 5-1.
Special note: Watch for your payoffs. On winning inside bets, most dealers will push the winnings to you but leave the original bet in place. After the dealer has finished payoffs and is ready for the next round of bets, it is up to you to move the original bet if you do not want to make the same wager. Some dealers will leave the winnings on the layout, and if you do not wish to bet it all on the next spin, you must remove it. It is common for the dealer to leave the winnings on outside bets next to the original bet. It is up to you to move the chips when the dealer is ready.
Betting Strategy
Roulette is a game of pure chance, and barring exceptional circumstances, no strategy can overcome the built-in house percentage. Play your birthday, your anniversary, last week's winning lottery numbers -- in the long run, it makes no difference. Either you get lucky or you don't. For most players, roulette has no element of skill.
Breaking The BankThe famous "Man Who Broke the Bank at Monte Carlo" was an English engineer, Charles Jagger, who discovered a biased wheel.
Jagger and his associates recorded all the numbers that came up on the wheels at the Beaux-Arts Casino Monte Carlo for several days in 1873. Jagger waded through the statistics until he found a bias on one wheel. Over several days, he continually played the biased numbers, along with others to throw casino personnel off the track. Jagger won more than $400,000.
Finally the casino discovered that the bias was caused by the frets, or walls, between numbers. The problem was corrected, and Jagger began to lose, but still left Monte Carlo, never to return, with more than $300,000.
That being said, rare exceptions do exist. Sometimes a bored longtime dealer gets in a groove and releases the ball at exactly the same angle and velocity nearly every time. A very small number of players can spot what numbers are passing as the dealer releases the ball. With that knowledge, they can predict at a better-than-chance rate approximately where the ball will fall. The player then either bets or signals a partner to bet accordingly.
The second exception comes when the wheel itself shows a bias. Perhaps the wheel is off balance, or a slight track has been worn on the wood leading down to the numbers, or the metallic walls, or frets, between numbers are of slightly different heights or tensions. This is rare, for most casinos check the wheel carefully on a regular basis. And spotting a truly biased wheel means tracking play for thousands of spins -- the same number showing up three times in half a dozen spins does not mean the wheel is biased.
Many casinos now have an electronic display at roulette wheels showing the last 12 or 18 numbers. Some players like to play any number that shows up twice or more in that span -- or to bet the last several numbers that have come up -- in hopes that the wheel is biased. Others like to match the bets of any other player at the table who has been winning, hoping the other player has discovered a bias. Neither system is likely to pay off, but they're as good as any other system.
Betting Systems
Perhaps because roulette moves more slowly than other casino games, players seem more inclined to use betting systems, especially on even-money bets. In the long run, none of them helps. No betting system can change the game's percentages, and some systems can be financial disasters for the player. Here are a few that have persisted for decades.
Martingale: The player doubles his bet after each loss. When a win eventually comes, it leaves the player with a profit equal to his original bet. That is, if the player bets $5 on black and loses, he then bets $10; if that loses, he bets $20, and so on. A win at the $20 level overcomes the $5 and $10 losses and leaves the player with a $5 profit. The player then goes back to the original bet level.
This sounds good in theory -- keep betting until you win once, and you have a profit. In practice, you run into very large numbers very quickly, and run up against maximum bet limits. Staying with the $5 starting point, the fourth bet is $40, then $80, $160, $320. If the table maximum is $500, you're past it on the next bet -- after seven losses, you cannot bet the $640 necessary to wipe out the $635 in previous losses and start a new sequence.
Streaks of seven or more losses do happen about once in every 121 sequences, and you have no way to tell when a streak is going to happen. And on that eighth bet, the house still has a 5.26 percent edge, as it does on every spin. The wheel has no memory -- it does not know that seven consecutive red numbers have come up -- and the streak does not change the odds on the next spin. Besides that, having lost $635, do you really want to risk $640 more for a $5 profit?
Grand martingale: This is an even worse, even faster way to lose money. Instead of merely doubling the bet, after a loss the player doubles the bet and adds another unit. So if the starting unit is $5, the next bet is $15 ($5 doubled, plus another $5 unit), followed by $35, then $75, $155, and so on. The Grand Martingale player runs up against a $500 limit after only six losses, by which time he will have lost $600.
Cancellation: Not as dangerous as the Martingales, but no solution, either. The player starts with a number or series of numbers and bets the total on either end. If he wins, he crosses off -- cancels -- the numbers just played. If he loses, he adds the total just played to the end of the series. When all numbers have been canceled, the result is a profit equal to the sum of the original numbers.
For example, let's say our $5 bettor starts with the series 2-3 for the $5 starting point. If he wins, he has a $5 profit and starts a new series. If he loses, the series becomes 2-3-5, and the next bet is $7 -- the sum of the numbers on either end. A win at $7 would cancel the 2 and the 5, leaving $3 as the next bet. A win at $3 completes the $5 profit.
All very tidy, but a perfectly ordinary sequence such as a loss, a win, two losses, a win, three losses brings the sequence to 3-3-6-9, with a $12 bet on the line and two wins needed to close out the sequence. The cancellation player doesn't run into the huge sums of money a Martingale player must bet, but can wind up making bets considerably larger than the starting point and running up losses.
Roulette looks like an easy game to try because it relies solely on chance. But the real skill comes in knowing how to bet before the wheel stops
http://www.enterbet.com
Roulette is a game of pure chance, but it's important to know how to bet and when to cut ... Roulette Betting Tips. 3. See all Casino Game Tutorials articles
The cloth covering with the betting areas on a roulette table is known as a "layout. ... Andrés Martinez described an enjoyable roulette betting method in his book on
Read this Roulette betting tip at win4real.com to increase your Roulette winnings. ... My personal favorite is betting individual drivers against each other
Labels: betting tips, bingo betting, money management betting, place betting, roulette best, roulette betting tips, roulette european, roulette horse, roulette poker