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Saturday, January 13, 2007

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American Casino History

Given America?s rich and diverse migrant history, one cannot consider its Casino History without first understanding the original foundations of what has become an inherent part of the American Dream.

The earliest record of gambling was written by the Chinese during 2300 B.C. and its practice was believed to be present in every succeeding civilization. Gambling has played a vital role in human history as witnessed by the countless stories that have been passed from generation to generation.

Although it was primarily for entertainment purposes, gambling was also used a means to settle disputes among people in the community. From the Grecian to the Roman Empires to Napoleon?s France and Elizabethan England, gambling was decisive to some changes in the course of events. At the height of the Holy Roman Empire a law was passed mandating all children to learn the art of throwing dice. One Roman Emperor even had his carriage designed to accommodate his gambling sessions while travelling to perform his official duties! Playing cards were invented by the French in 1387, while it was a German, Johann Gutenberg, who printed the first full deck of cards in 1440.

Most of the Casino games played today have their roots from ancient versions. For instance, the French bourgeoisie of the sixteenth century became skilful Roulette players, a game invented by the Egyptians, while Napoleon was an adroit player of the card game Vingt-et-Un, which is more popularly referred to today as Blackjack or Twenty-One. It is also believed that the dice game Craps had its origin from the English version called ?Hazard?, whereas influences from Persia, Italy, and Britain were the known beginnings of the modern Poker games. The French influenced further modifications to Poker such as in the betting techniques, while the idea of bluffing was created by the British.

All of these gambling passions were brought to the shores of New England by the huge influx of European immigrants, despite the best efforts of the Puritans and other missionary groups!

The one imported gambling pursuit that America decidedly created in its own image was the game of Poker. For some almost peculiar reason it seemed to capture the imagination of the early settlers. English actor Joseph Crowell described the game as played in New Orleans in 1829 with a deck of 20 cards, with four players betting on which player's hand of cards was the most valuable. The same French settlers in New Orleans continued to manifest hybrid versions of the European original from the Three Card Monte to the 5 or 7 Card Stud, to the 13 Card Pai Gaw leading to today?s many varieties including perhaps the most well-known version: Texas Hold?Em. But Poker was not confined for long in New Orleans!

Jonathan H. Green's book, An Exposure of the Arts and Miseries of Gambling (G. B. Zieber, Philadelphia, 1843) described the spread of the game from there to the rest of the country by Mississippi riverboats, on which gambling was a common pastime.

Evidently, it was during these riverboat journeys that the flush became possible with a full 52 card deck. The additions of Draw Poker, Stud Poker and the Straight became common at around the time of the American Civil War. Further variations such as the Wild Card, Lowball and Split-pot Poker all arrived in the last decades of the 19th century. From these small beginnings on the riverboats, the American version of what in Italy were called ?casinis? began its infant journey.

Although gambling had found a haven in the state of Nevada, the first actual land casinos in America were established during the early 1800s at the bank of the Mississippi River in the state of New Orleans. These Casinos were set-up beside the river, and attracted its patrons from the traffic of commuters and merchants at the port. Passengers would pass the time by setting up impromptu gambling sessions. Lurking at these places were ?sharps? or professional gamblers waiting for rich passengers to swindle.

Keeping pace with the march of progress, the Casino industry found its way to the West by the expansion of the railroads, and flourished during the California Gold Rush and the Nevada Silver Era. The most popular Casino games of this post-World War One period mainly reflected their European counterparts, including: Blackjack, Poker, Craps, Roulette and Slots. Baccarat was to come later in the 1950s. And with all these games America created its own ?brand? (for example, the Double Zero in Roulette known as the ?American Wheel?).

Interestingly the game of Slots was uniquely an American invention. It was Charles Fey who invented the first slot machine way back in 1895. He went on to perfect his initial innovation in 1907, when he teamed with Mills Novelty Company who manufactured the "Mills Liberty Bell." The Liberty Bell featured a cast iron case and originally had cast iron feet with toes. In later models the toes were scrapped and replaced with ornate decorated feet.

The era of cast iron machines ended in 1915, when Mills introduced slot machines with less expensive wood cabinets. In the early 1930s, the Mills Novelty Company designed its machines to be much quieter. Later the double jackpot was introduced, giving players the possibility to win twice in quick succession.

To make its machines memorable and enticing to players, Mills introduced a series of cabinet designs that were striking and colourful, each with its own theme. The first in early 1931 was the Lion Head. In late 1931, it was the War Eagle and in 1933, it was the Castle Front.

With the Wall Street Crash in 1929 and a severe economic downturn in the early 1930s under President Herbert Hoover, the scene was hardly set for Americans, their gaze across the Atlantic on a troubled Europe, to go out and spend their hard-saved earnings. Nevertheless, given the historical context, somewhat miraculously, it was around this time that the beginning of modern American Casino History as we know it today began to take shape.

Saturday, September 23, 2006

internet casino

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The Internet is the worldwide, publicly accessible network of interconnected computer networks that transmit data by packet switching using the standard Internet Protocol (IP). It is a "network of networks" that consists of millions of smaller domestic, academic, business, and government networks, which together carry various information and services, such as electronic mail, online chat, file transfer, and the interlinked Web pages and other documents of the World Wide Web.

Contrary to some common usage, the Internet and the World Wide Web are not synonymous: the Internet is a collection of interconnected computer networks, linked by copper wires, fiber-optic cables, wireless connections etc.; the Web is a collection of interconnected documents, linked by hyperlinks and URLs. The World Wide Web is accessible via the Internet, along with many other services including e-mail, file sharing and others described below.

Creation of the Internet

Main article: History of the Internet

The USSR's launch of Sputnik spurred the United States to create the Advanced Research Projects Agency (ARPA, later known as the Defense Advanced Research Projects Agency, or DARPA) in February 1958 to regain a technological lead. ARPA created the Information Processing Technology Office (IPTO) to further the research of the Semi Automatic Ground Environment program, which had networked country-wide radar systems together for the first time. J. C. R. Licklider was selected to head the IPTO, and saw universal networking as a potential unifying human revolution. Licklider recruited Lawrence Roberts to head a project to implement a network, and Roberts based the technology on the work of Paul Baran who had written an exhaustive study for the U.S. Air Force that recommended packet switching (as opposed to Circuit switching) to make a network highly robust and survivable. After much work, the first node went live at UCLA on October 29, 1969 on what would be called the ARPANET, the "eve" network of today's Internet.

The first TCP/IP wide area network was operational by 1 January 1983, when the United States' National Science Foundation (NSF) constructed a university network backbone that would later become the NSFNet. (This date is held by some to be technically that of the birth of the Internet.) It was then followed by the opening of the network to commercial interests in 1985. (This political and regulatory change was the federal initiative Al Gore later mischaracterized as invention.) Important separate networks that offered gateways into, then later merged into the NSFNet include Usenet, Bitnet and the various commercial and educational X.25 Compuserve and JANET. Telenet (later called Sprintnet), was a large privately-funded national computer network with free dialup access in cities throughout the U.S. that had been in operation since the 1970s. This network eventually merged with the others in the 1990s as the TCP/IP protocol became increasingly popular. The ability of TCP/IP to work over these pre-existing communication networks allowed for a great ease of growth. Use of Internet as a phrase to describe a single global TCP/IP network originated around this time.

The network gained a public face in the 1990s. In August 1991 CERN, which straddles the border between France and Switzerland publicized the new World Wide Web project, two years after Tim Berners-Lee had begun creating HTML, HTTP and the first few web pages at CERN.

An early popular web browser was ViolaWWW based upon HyperCard. It was eventually replaced in popularity by the Mosaic web browser. In 1993 the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign released version 1.0 of Mosaic and by late 1994 there was growing public interest in the previously academic/technical Internet. By 1996 the word "Internet" was common public currency, but it referred almost entirely to the World Wide Web.

Meanwhile, over the course of the decade, the Internet successfully accommodated the majority of previously existing public computer networks (although some networks such as FidoNet have remained separate). This growth is often attributed to the lack of central administration, which allows organic growth of the network, as well as the non-proprietary open nature of the Internet protocols, which encourages vendor interoperability and prevents any one company from exerting too much control over the network.

Today's Internet

Aside from the complex physical connections that make up its infrastructure, the Internet is held together by bi- or multi-lateral commercial contracts (for example peering agreements) and by technical specifications or protocols that describe how to exchange data over the network. Indeed, the Internet is essentially defined by its interconnections and routing policies.

As of March 31st, 2006, over 1.02 billion people use the Internet according to Internet World Stats.

Internet protocols

In this context, there are three layers of protocols:

* At the lowest level is IP, which defines the datagrams or packets that carry blocks of data from one node to another. The vast majority of today's Internet uses version four of the IP protocol (i.e. IPv4), and although IPv6 is standardised, it exists only as "islands" of connectivity, and there are many ISPs who don't have any IPv6 connectivity at all.[1]

* Next comes TCP and UDP - the protocols by which one host sends data to another. The former makes a virtual 'connection', which gives some level of guarantee of reliability. The latter is a best-effort, connection-less transport, in which data packets that are lost in transit will not be re-sent.

* On top comes the application protocol. This defines the specific messages and data formats sent and understood by the applications running at each end of the communication.

Unlike older communications systems, the Internet protocol suite was deliberately designed to be independent of the underlying physical medium. Any communications network, wired or wireless, that can carry two-way digital data can carry Internet traffic. Thus, Internet packets flow through wired networks like copper wire, coaxial cable, and fibre optic, and through wireless networks like Wi-Fi. Together, all these networks, sharing the same protocols, form the Internet.

The Internet protocols originate from discussions within the Internet Engineering Task Force (IETF) and its working groups, which are open to public participation and review. These committees produce documents that are known as Request for Comments documents (RFCs). Some RFCs are raised to the status of Internet Standard by the IETF process.

Some of the most-used application protocols in the Internet protocol suite are DNS, POP3, IMAP, SMTP, HTTP, HTTPS and FTP. There are many other important ones; see the lists provided in these articles.

All services on the Internet make use of defined application protocols. Of these, e-mail and the World Wide Web are among the most well known, and other services are built upon these, such as mailing lists and blogs. There are many others that are necessary 'behind the scenes' and yet others that serve specialised requirements.

Some application protocols were not created out of the IETF process, but initially as part of proprietary commercial or private experimental systems. They became much more widely used and have now become de facto or actual standards in their own right. Examples of these include IRC chat rooms, and various instant messaging and peer-to-peer file sharing protocols.

Internet structure

There have been many analyses of the Internet and its structure. For example, it has been determined that the Internet IP routing structure and hypertext links of the World Wide Web are examples of scale-free networks.

Similar to how the commercial Internet providers connect via Internet exchange points, research networks tend to interconnect into large subnetworks such as:

* GEANT

* GLORIAD

* Internet2

* JANET (the UK's Joint Academic Network aka UKERNA)

These in turn are built around relatively smaller networks. See also the list of academic computer network organizations

In network schematic diagrams, the Internet is often represented by a cloud symbol, into and out of which network communications can pass.

ICANN

Main article: ICANN

The Internet Corporation for Assigned Names and Numbers (ICANN) is the authority that coordinates the assignment of unique identifiers on the Internet, including domain names, Internet protocol addresses, and protocol port and parameter numbers. A globally unified namespace (i.e., a system of names in which there is one and only one holder of each name) is essential for the Internet to function. ICANN is headquartered in Marina del Rey, California, but is overseen by an international board of directors drawn from across the Internet technical, business, academic, and non-commercial communities. The US government continues to have the primary role in approving changes to the root zone file that lies at the heart of the domain name system. Because the Internet is a distributed network comprising many voluntarily interconnected networks, the Internet, as such, has no governing body. ICANN's role in coordinating the assignment of unique identifiers distinguishes it as perhaps the only central coordinating body on the global Internet, but the scope of its authority extends only to the Internet's systems of domain names, Internet protocol addresses, and protocol port and parameter numbers.

On Nov. 16, 2005, the World Summit on the Information Society, held in Tunis, established the Internet Governance Forum (IGF) to discuss Internet-related issues.


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